Schedule the synchronization of your data on a backup hard disk at a convenient time each day or as frequently as you wish. If you reorganized your folders by moving files to different locations, the Super Flexible File Synchronizer will detect this and quickly perform the same moves, for example, on your laptop. You can even Run Multiple Profiles with one command. Save complete sets of option settings as Profiles, with instant access to all saved settings.64-bit I/O ensures that files sizes greater than 4GB are supported. Synchronizes Files and complete folder structures in different locations, such as a PC and a laptop.If all that puzzles you, well, you’re not the only one. Just watch and try to follow along the commentary from Andy and Ivan. But yes, that’s Samus and Link carrying around objects from one game in the other’s world. These two are playing the same game cooperatively, with the goal of killing both Ganon and Mother Brain before finishing the story of either original game.Īnd if you still can’t understand what’s going on, try playing it for yourself, assuming you have ROMs for both games. This is courtesy of the samus.link crossover item randomizer, The game is generated when players take ROMs for both titles and plug them into the web application, which spits out a new ROM for play. This randomizer builds off work done by the communities behind the A Link to the Past Randomizer and the Tournament Super Metroid Randomizer. Heavy caveat here, as I am not a modder, much less a programmer. But in lay speak, four predetermined doors in both games will transport players from one world to the next. How this is possible, well, I’ll leave it to Harris Foster, the community manager for Finji (the studio started in 2014 by Rebekah Saltsman and her husband Adam, the creator of Canabalt).Īpparently both of these games share similar blank memory slots, which can lead to them being combined and sharing item unlocks between the two worlds. They're running this on REAL hardware.- Harris 'Guest Name' Foster June 29, 2019īecause the ROM layout of the original games does not overlap, the randomizer app is able to merge them together smoothly and share items across worlds. Using items from one world in the other requires new logic tricks to be modded in to accommodate them, as the patch notes mention. At the 17:04:00 mark, Ivan begins a more detailed explanation of how all this is possible, particularly playing the game cooperatively. Bottom line, this can be played on hardware and not just emulation, as they are doing here.Īs a viewer notes, this isn’t really a speed run, as the game changes every time and so there’s nothing to benchmark a time to. But it is a fascinating watch for fans of both games, and one you can jump into and play for yourself with a little bit of work.Nintendo’s 1992 masterpiece, The Legend of Zelda: A Link to the Past is a perfectly paced action adventure game, where our plucky hero, Link, must travel the world of Hyrule acquiring the knowledge and tools necessary to defeat Ganon, the King of Evil, and restore balance to the Light and Dark Worlds. The progression is straightforward, with Link acquiring items at opportune times to advance to the next dungeon, eventually becoming strong enough to defeat the final boss. When a hacked version of A Link to the Past surfaced in the early months of 2016, randomly distributing the items Link needs to complete his quest, it took a classic and gave it new life, creating a game that feels like a new experience every time you play. This hacked version of the game is the brainchild of David “Dessyreqt” Carroll, who had previously worked on randomized versions of Super Metroid and Final Fantasy VI. To him “it was just natural that I would go ahead and randomize A Link to the Past after having built Randomizers for the other two.” These two games, along with ALttP make up Carroll’s three favorite games, on his favorite system, the Super Nintendo. While working on his Super Metroid Randomizer, Carroll “stumbled upon a new algorithm for shuffling items” that he realized he could use to easily build a Randomizer for Link to the Past. This was somewhere in the middle of 2014. In these early days, Carroll was a one-man show, working on the Randomizer in secret. One thing he hit on early in his work was that in a normal speedrun of ALttP, there are many locations in the game that players never visit because there are no key items in these areas of the game world. The Randomizer can potentially force players to run to all corners of the map to find items, and Carroll saw this as something that would be appealing to players looking for a new challenge.Ĭarroll’s own challenges that he faced were that he wasn’t really a ROM hacker, and admits to still being quite unfamiliar with 65816 (SNES) assembly, so everything he did to randomize items was trial and error.
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